This was one of the shots I animated for the ‘Animation Workflow & Body Mechanics Course’ over at CGCookie.com
Rigged and animated by me in Blender.
Lighting and Rendering by Kent Trammell
This was one of the shots I animated for the ‘Animation Workflow & Body Mechanics Course’ over at CGCookie.com
Rigged and animated by me in Blender.
Lighting and Rendering by Kent Trammell
Studio: Black Board Studios
Client: Ormat Technologies
Responsibilities: Animation and Rigging
Directed by Sagi Frenkel F and Noam Moaz.
I animated a few shots in the office with the lemon tree.
I rigged the lemon tree and created the facial rig on the main character.
Studio: Fuzz Studio
Client: Sarah MacIntosh
Responsibilities: Animation and Rigging
Directed by Nathan Dillow
Animation by Wayne Dixon, Nathan Dillow and Brian Raschko.
(we each did about a third)
All the rigging was done by me.
Studio: Fuzz Studio
Client: Sarah MacIntosh
Responsibilities: Animation and Rigging
Directed by Nathan Dillow
Most of the character animation was done by me.
Additional animation was done by Nathan Dillow.
All the rigging was done by me.
Studio: Fuzz Studio
Client: Sarah MacIntosh
Responsibilities: Animation and Rigging
Directed by Nathan Dillow
Most of the character animation was done by me.
Additional animation was done by Nathan Dillow, Lee Salvemini and David Hernandez.
All the rigging was done by me.
This is an animation test I did while at iAnimate.
Thank you to James and Kim Neale @ charactermill.com for their assistance with the lighting and rendering.
Audio is from the film Chopper
The character is an updated version of the BBB rig.
Responsibilities: Animation, Rigging, Lighting
I polished and rendered my pace shot from iAnimate, and then re-rendered it after doing the lighting course.
Turn looping on and watch the endless disappointment.
Rigged, animated and rendered in Blender.